![]() ![]() Despite the news, there's much more to the U.S. than contentious politics and civil unrest. In this occasional series, travel writer Bert Archer will highlight some of the reasons why a trip to America is worth your time and travel dollars. Here, why Los Angeles is, despite what you've heard, worth a walk around. I wonder if airports really are reflections of the cities they serve, or if I’m making it up. Toronto’s, for instance, is all grey and cold blue, unremarkable but way more efficient and workable than Torontonians give it credit for. Vancouver’s is gorgeous, and despite way more effort and money having gone into Doha’s and Dubai’s, Shanghai’s and Beijing’s, it effortlessly beats them all. Zurich’s is perfectly clean and plain, nothing much to see there, unless you know exactly where to go, in which case you find things like the Swissair lounge, where they have more than 150 whiskies, served by knowledgeable bartenders, for free.Īnd the Los Angeles airport, known universally by its IATA code, LAX, is a huge big mess. It is, like the city that surrounds it, just tragic. You may have to walk for close to an hour to get from one terminal to another, for instance, in the absence of something as basic as a shuttle. When added to American airport security systems, two-hour layovers can turn into mad dashes to make your flight. They recently opened a VIP terminal that essentially provides the sort of experience you get at a regular airport for the rich and famous who just can’t put up with the airport in its natural state anymore. It’s a wreck, just farcically bad by any metric a reasonable urban planner or city theorist or rational human being might use. A city that evolved in lockstep with the auto industry, it isolates its 9.5 million people in their cars spread out across more than 4,000 square miles, militating against the most basic aspects of what makes cities work, things like interacting, gathering, seeing each other and learning how to coexist. It’s not a coincidence that road rage was born here, little daily eruptions of fury like geysers that occasionally explode volcanically in Watts or South Central. ![]() Keep up with the development of this project by joining our Discord.If there is ever a revolution to overthrow the powers that underwrite that persistently injustice-riddled nation, it will likely start in this urban razor’s edge straddling that greatest of tectonic metaphors, the San Andreas Fault.Įxcept, boy, is it glorious. We post updated versions there before public release and also have subscriber benefits! If you'd like to support us, rather than donating here, please join our SSA instead. We plan to have complex diplomatic and economic actionsĪgainst other settlements, and of course, complex actions with player vassals and subjects. The final phase of the game (in development) is to build a settlement from the ground up which The worldĪlso features a dynamic economy that operates on Supply-and-Demand, and simulated Brownian The world itself is dynamic and constantly changing, many of these changes areĬompletely unknown to the player until they receive higher status and thus intel. Power struggle between settlements and the last centralized power, the Trade Union.įrom here, the player can align themselves with a particular faction, effecting the entire The game takes the player on a journey from slavehood to eventually the main character in a His Japanese heritage and seeks to rebuild the civilizations for the myths of old. Soul who is enslaved by slave owner Shintani Hiroyuki, who, unbeknownst to him, is obsessed with The GregorianĬalendar while still in use, has reset its year sometime in the past. ![]() In FCO you are thrown into the world years after the fall of modern civilization. While FreeCities was a management-centric game, we wanted to give an RPG ![]() Free Cities: Origins (FCO) is an HTML game developed using SugarCube 2 based on the famous Free Cities ![]()
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